|
SEARCH
BUILT FOR
|
|
Home
BAS TankSniperScript Released This little script has been designed to simulate the practice of tanks firing from constantly changing 'psuedo-hull-down' positions on the crests of hills. Tanks controlled by the script will fire from a position, then immediately retreat behind the cover of the hill, and finally re-emerge some moments later at a different fire position (and repeating this behaviour). Available with a small demo scenario on the BAS TankSniperScript page.
|
CoopA Foundation Template Beta Released This template MP scenario folder (using the European Dry island) contains scripts and pre-configured files designed to provide the scenario author with many of the major features required by the CoopA dogma. A checklist file is provided which walks the scenario author through each feature, and provides detailed instructions where further configuration is possible or required. Available on the Foundation Template Beta page.
|
Removing Dead Bodies This new resource is a script that deletes the bodies of dead infantrymen after a delay, without requiring an event handler to be added to each unit's init line. Available (with the de rigeur demo scenario) on the Remove Dead Script page.
|
Link Us As the VBS community starts to expand online - see the recent launch of www.vbsmodding.com - it might be good to adopt the same approach for cross-promoting community sites as is used in the OFP community. You'll notice the buttons in the left-hand navigation of pages in this wiki - these are a start. If you run a VBS1 site and would like to link back to the CoopA wiki, here's a button and a URL:
|
First Resource Of 2005 Scratching your head over how to write the briefing.html file for CoopA scenarios? [You're not alone ;) - Fer <TZW>] A template is now available on the CoopA Briefing Template page. Includes a tiny demo scenario.
|
Last Resource Of 2004 Need to ensure that only players in selected slots are able to act as crew-members on particular vehicles? Everything you need is on the Restricted Crew Check page. Includes a tiny demo scenario (natch!).
|
New And Updated Resources Need to ensure players are using veteran mode? Handy little snippet is now available on the Veteran Mode Enforcer page. Includes a tiny demo scenario.
|
Following a suggestion about placing CoopA scripts in a coopa sub-folder, the BAS_MPEndScript has been updated to follow this pathing structure. Full details on the BAS MPEndScript page. Includes an updated tiny demo scenario.
|
Conditions Selector Updated
|
A second version of the Conditions Selctor, this time optimised for winter conditions and featuring snow and breath scripts by Kegetys and glottis, is now available on the Conditions Selector page. Includes a new tiny demo scenario for the winter conditions.
|
Merry Christmas Merry Christmas to everyone in the VBS community!
|
Here's hoping everyone is enjoying the festive period, wherever you are! Meanwhile, thanks to the TV being obliterated by Harry Potter movies, another resource has been added...
|
Allow players to change the level of difficulty for a scenario in the set-up screen - snippets and instructions are now available on the Difficulty Selector page. Includes a tiny demo scenario.
|
New Resources Added Want to allow players to change the time and weather conditions for a scenario in the set-up screen? All the necessary snippets and instructions are now available on the Conditions Selector page. Includes a tiny demo scenario.
|
Need graceful handling of endings across all clients and the server? All the necessary snippets and instructions covering the BAS_MPEndScript are now available on the BAS MPEndScript page. Includes a tiny demo scenario.
|
New Outline By Mort <TZW> Just posted in the Outlines section, a new outline for a fighting patrol scenario by Mort <TZW>, entitled Ca12peaceMakers1.
|
New Resource Added Weapons And Ammo Snippets
|
Want to allow players to select weapons and ammo from the briefing screen? Snippets for the description.ext covering all the VBS1 modules (now including ADF2, thanks to shinraiden) are now available on the Weapons And Ammo Snippets page.
|
CoopA Wiki Launched The CoopA Wiki has been created to be the complete resource for all things related to the CoopA project. You can read more about the Background to the project, or dive straight into the CoopA Dogma.
|
Because this site is a Wiki, almost everyone can contribute to it by creating new pages and alerting the administrators. For more details on how you can contribute specific types of information please see the pages on Resources, Tutorials, Outlines and Scenarios.
|
We hope the VBS community will find the CoopA project useful, and look forward to welcoming new members and contributors. As ever, if you have any questions please PM Fer <TZW> in the VBS Resources Forum.
|
|