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BAS f v1-1 Released


BAS f v1-1 Released

New & Updated Features
Changes since the last public release (v1-0-8) include:

  • Added ShackTactical: kevb0's Wounding Script component
  • Added ShackTactical: kevb0's Outtro Script component
  • Expanded number of options in Conditions Selector component
  • Changed night options in Conditions Selector component to use full moon
  • Added ShackTac f (Sahrani) mission template folder

Full Information & Downloads
For more information and download links, please see the biki page:
http://community.bistudio.com/wiki/BAS_f

 
Good Morning Sahrani


Good Morning Sahrani

Last week myself (DeadMeat), Tigershark and Fer had the pleasure of being interviewed by Jerryhopper for Sahrani Radio. 

 

Get more information on the show and download the interview here

 
BAS RETURNS (AS BAS2)


BAS RETURNS (AS BAS2)

'Every dog has his day, and a good dog just might have two days.'
- Johnny Copeland. Epigraph to Thomas Pynchon's novel, Vineland.

Ballistic Addon Studios (BAS) is pleased to announce its return to active duty.

With the new game comes a renewed BAS, and a change of name. Today's line-up features some new faces, and many old ones; a new site, a new logo, and most importantly, a new ethos. BAS founder, Tigershark, explains:

"We are calling ourselves BAS2 in order to emphasise that we want to fundamentally change our approach to our work, the community and how we share our contributions with it. We are going back to basics and hopefully, like the mythical Phoenix that rose from the ashes of its fiery destruction, we will transform ourselves into a studio that once again recaptures the essence of what it is to be a great contributor to what is a phenomenal game."

"We want to pay more attention to tutorials, share the research we do and make BAS2 a repository of knowledge for all the resources that are used to make up our addons. What I hope to personally see is BAS2 becoming a more open and transparent studio, and recapture the respect of the community that once held us (and hopefully still does hold us) in high regard."

Under the day-to-day management of long-time BAS veteran, DeadMeat, BAS2 will focus on a wide range of activities. In the coming months details of forthcoming BAS2 projects will be announced. New sections and features are also planned for the site, covering topics including tutorials, missions and other useful information. As always, we thank the community for its continued support.

For more information please contact:

  • DeadMeat ( )
  • Fer ( )
 
Ballistic 2? An explanation


It had to happen eventually. Call it burn out, call it frustration, call it boredom, call it any number of things actually but around this time in '04 Ballistic Addon Studios announced it would no longer be creating addons for Operation Flashpoint.

There were several reasons for this, some understandable, some perhaps simply due to BAS being a team of perfectionists each with a drive to out do the last effort only to then react (some may say poorly) to community feedback.

It is always a fine line when creating new material for an online community. Addon making began to (and perhaps still does) polarizes the community into those that are grateful for the efforts of anyone who contributes and those who believe that if you can't stand any form of minute criticism then you probably shouldn't be releasing stuff for the public to use. Both camps have their points but I don't really want to open up that can o' worms in this post.

With the impending release of Armed Assault and the community looking to the horizon for a hugely anticipated OFP2 it is time to look to the future. More importantly, I would like to address the question; What does the future hold for Ballistic Addon Studios with the promise of a new OFP engine to work with?
Read more...
 
Reflections on BAS gone by


Interesting discussion happening in the official forums with a reply from myself on some pertinent observations. You can find the discussion here.
 
(C) 2008 Ballistic Addon Studios. All rights reserved.
"Operation Flashpoint" and "Flashpoint Resistance" are US Registered Trademarks of CodeMasters Software Company Ltd.
"VBS1" and "Armed Assault" are trademarks of Bohemia Interactive Studio.
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